Synthesized from 96 episodes of The Amp Hour · AI-generated, every claim cited to a verbatim transcript passage
mentions 2010–2026
Episodes96
Mentions170
Cited here51
First — last#5 — #676
Top guestsJeri Ellsworth, Zach Dunham, Chris Church
Relatedkickstarter · open source hardware · venture capital · arduino · product pricing

Crowdfunding is a method of financing a hardware product in which payment is collected from buyers before manufacturing begins, so that the initial production run does not have to be financed out of the producer’s own capital.[109] In the dominant reward-based form, a pledge is a purchase order for a promised unit rather than an equity investment: the backer acquires no stake in the company and no claim on its future revenue.[109] A campaign simultaneously raises capital and measures demand, since tiered pledge levels return a quantified reading of how many buyers exist at each price before inventory is committed.[40] The mechanism is best understood as a way of mitigating the risk of building unsold inventory rather than as a new form of marketing, since the work of reaching the right buyers is unchanged by the platform.[314]

Model and mechanics

A reward-based campaign converts a discretionary project into a fixed obligation: once backer money is accepted, the option to abandon or delay the product without consequence is gone.[40] Every increment of money raised during a live campaign is an increment of units owed, so a rising total represents a growing manufacturing commitment rather than a growing surplus.[161] Under the all-or-nothing model, backers’ cards are charged only when the campaign reaches its goal, after which the entire sum is available to the creator well before delivery; a year between collection and shipment is within the model’s normal operation.[234]

The threshold mechanism can also be applied without a general-purpose platform: a minimum order quantity is published, production proceeds only if it is reached, and the price rises after the initial round to reflect on-demand rather than batch production.[142] A self-hosted campaign can run on payment pre-authorisation rather than immediate capture, deferring collection until shipment, which removes the backer’s exposure to a creator who never delivers and substitutes for the platform’s trust function.[175]

A pledge sits awkwardly against mail-order and card-payment rules that oblige a seller to be able to supply the goods being charged for, since the product being sold does not yet exist.[109] Kickstarter’s published position that it is not a store established that a pledge carries no guarantee of delivery and that non-delivery is a matter between backer and creator; platforms offering fulfilment and curation were founded in response to that gap.[314] A professional investor is expected to perform due diligence before committing funds, whereas a backer on a rewards platform has neither the access nor the standing to do the equivalent — a structural asymmetry between the two positions.[207]

Equity crowdfunding

Equity crowdfunding proposals under the United States JOBS Act contemplated per-investor caps of around ten thousand dollars and up to a thousand investors per company, capping a raise near a million dollars; the stated concern behind the caps was that unsophisticated investors could not evaluate technical claims.[94] Equity crowdfunding under the JOBS Act remained unimplemented for years after passage, so reward-based pre-sale platforms remained the only practical route for small hardware raises.[142]

Platforms

The distinctive value of a general-purpose platform is reach: a producer who already commands an audience can take pre-orders directly from their own site and obtain the same capital and demand signal, so the platform matters most to creators with no audience of their own.[108] Platform commission on funds raised runs in the region of six to eight percent, which must be deducted from the headline total before any manufacturing budget is computed.[271] Platform availability is jurisdictional; Kickstarter was for years restricted to creators in a small number of countries, forcing creators elsewhere onto domestic platforms.[40]

Kickstarter introduced a rule requiring a working prototype rather than a rendering before a hardware campaign could launch, making the existence of physical hardware a precondition of listing.[176] The rule has been applied unevenly, with campaigns backed by working laboratory hardware suspended while campaigns showing less have been allowed to run to completion.[271] Indiegogo’s flexible-funding option releases funds whether or not the target is met, and its lower barrier to listing means a campaign removed from an all-or-nothing platform can relaunch there within a day.[271] The two platforms also differ in admitted categories: Indiegogo accepted charitable fundraising that Kickstarter’s rules excluded, and funds raised beyond the goal continued to accrue to the project.[110] After a fraudulent campaign passed its screening, Indiegogo removed from its terms and conditions the clause stating that it vetted every product for fraud, ending the platform’s contractual claim to due diligence.[193]

Crowd Supply operates as a curated product-launch platform restricted to physical products, of which around ninety percent are open hardware in some form; it selects projects before working with them rather than accepting all listings, excluding repackaged or drop-shipped goods.[314] Raises on the platform span a few hundred dollars to near a million, with unit prices from fifteen to five thousand dollars.[314] Because the platform holds the order data, it can fulfil pledges directly — issuing order and shipping confirmations and handling returns and customer support — removing the survey-and-collect step that otherwise falls to the creator.[314] The platform also treats delivery as the start rather than the end of the relationship, buying stock and becoming the creator’s first reseller so the product remains purchasable after the campaign closes, and can carry the product from fulfilment into ongoing stocked distribution.[314][466] Platform staff coach campaigns before and during their run, giving feedback on approach and referring creators to outside expertise the platform does not itself hold.[350]

Crowdfunding and e-commerce impose different platform requirements, including campaign updates and backer education, so an e-commerce back end has to be substantially rebuilt to serve campaigns.[314] Distributor endorsement badges displayed on live campaigns certify only that the bill of materials can be sourced; they carry no assessment of whether the project can be manufactured or delivered.[345] The crowdfunding phenomenon created the market for turnkey contract manufacturing aimed at small teams, because it produces funded creators who hold money and a design but no manufacturing capability.[243]

Campaign practice

Presentation work, particularly the campaign video, is a principal determinant of whether a campaign funds, so it is front-loaded effort rather than a finishing touch.[35] The presentation standard rose over time: a campaign launched in 2012 could fund on a video shot by the creator in a spare bedroom, whereas later campaigns required polished material and a demonstrable track record.[458] An established audience can substitute for production values entirely; Dave Jones ran a bare pledge page with no video for one of his own campaigns and reached its two-and-a-half-thousand-dollar target, covering roughly five hundred boards, within a day of launch.[160] The size of a creator’s pre-existing following, measured for example in social-media followers, is among the strongest predictors of whether a campaign reaches its goal.[151]

Average pledge size on a hardware campaign runs on the order of two hundred and forty dollars, which allows a raise to be estimated as expected backer count multiplied by that figure.[168] Funding goals are frequently set below the true cost of the project because an honest figure would not fund, which strands the project part-way through production once the shortfall becomes apparent.[173] A creator who intends to build the product regardless can set the funding minimum at a nominal figure; Luke Valenty set his at one dollar, at which point the stated target conveys nothing about the capital the project actually requires.[395] Where a goal is set by an irreducible process cost, such as a semiconductor fabrication run, a published breakdown of how the funds will be spent is the material a prospective backer needs to assess it.[324]

A small paid beta ahead of the campaign — around thirty units sold through an existing retail channel — supplies real customer feedback and a price check before the pledge terms are fixed.[350] Reward tiers can be structured so that earlier delivery costs more rather than less, pricing the first production batch as a premium instead of discounting it to early backers.[218] A strikingly low headline price attracts disproportionate attention on crowdfunding platforms, which makes the advertised price a promotional device rather than a costed figure; where the headline unit price cannot cover cost, the margin is recovered on accessories, add-on boards and shipping charges.[558][251] Campaign pricing commits to figures quoted up to two years ahead of delivery, so currency movement and component price changes over that horizon fall on the creator rather than the backer.[608]

A campaign page for a general-purpose tool or platform has to demonstrate finished applications rather than list specifications, because a backer decides on the use they can picture rather than on capability in the abstract.[455] A time-limited campaign creates a deadline and a reason to buy immediately that a permanent listing in a web shop does not, which is why the same product sells differently through the two channels.[370] On the logistics side, a campaign supplies backer names and addresses as an exportable order database, which handles several thousand simultaneous orders more readily than a creator’s own shopping cart.[370]

A public campaign functions as an effective lead-generation instrument for a consulting practice, producing more enquiries than a website and business cards, though the obligation to deliver is what makes the tactic costly.[466] Running a campaign also publishes the design intent before the product exists, exposing it to being copied; that exposure is inherent to raising money from the public rather than an incidental risk.[321]

Production and fulfilment

Even a highly successful hardware campaign ships on the order of ten thousand units or fewer, two to three orders of magnitude below consumer production runs of the kind Jeri Ellsworth worked with in the toy industry, so the volume never reaches the price breaks and process maturity of mass manufacturing.[147] Build quantity is set above backer count where post-campaign demand from distributors and direct sales is already known: a campaign with about twelve hundred backers has been built as a run of two thousand units, with component cost in the tens of thousands of dollars.[184] Production quantity is likewise chosen at a supplier price break rather than at the exact number owed; Zach Dunham’s campaign built twenty-five hundred units against about sixteen hundred backers plus a few hundred direct orders, because that quantity was the economic break point.[350]

Support and communication load scales linearly with backer count, so a campaign that raises money from a thousand small contributors also creates a thousand ongoing correspondents.[72] Post-delivery support scales with units shipped in the same way: a thousand-board campaign implies a thousand potential support cases from users the creator has never met, a deterrent for first-time creators without a support process.[395] Sustained update cadence with photographic evidence is the accepted obligation during a long delay.[455]

Fulfilment of a single product can require consolidating parts shipped from several countries — in one instance the instrument from South Korea, the enclosure from China and the probes from Taiwan — each leg arranged and paid for separately.[372] Completion of a campaign is governed by its worst component: a single back-ordered line item held the final shipments of one campaign until roughly four years after funding.[466] Direct purchasers who buy outside the campaign are not served ahead of backers; a single production run means everyone waits on the same schedule regardless of channel.[372]

Professional and institutional buyers resist the pre-order form, because a tool bought against a purchase order is needed for work immediately and cannot be justified internally with an indefinite delivery date; a campaign therefore reaches enthusiast buyers far more readily than professional ones.[237] Once design for manufacture is complete and a hundred test units have been built, scaling to very large volume takes at most about eighteen months, so schedules longer than that indicate the design was not actually finished.[268] Hardware has no equivalent of a software distribution channel and no recompilation step, so a production release must be correct at the point it is committed.[268] A first production batch is better placed with a manufacturer close enough to visit in person, because problems are certain on a run that has never been made before and remote resolution is slow.[314]

Compliance

Selling through a campaign does not remove the safety and electromagnetic-compatibility obligations attached to placing a product on the market, but the route allows products to reach users without that testing having been done.[113] Full safety and compliance testing is uncommon among crowdfunded products, so its presence is a meaningful discriminator when assessing a campaign.[218] Where it is done, compliance testing is a scheduled, capitalised step before launch: ten units submitted to a compliance house for regulatory assessment, taking on the order of twelve weeks.[345]

Economics of the raise

A million dollars raised buys roughly five staff for a year before any manufacturing is paid for, and the sum is revenue against promised goods rather than profit.[172] Campaign budgets are commonly built by multiplying bill-of-materials cost by quantity, omitting the non-recurring engineering that dominates a first production run: tooling, firmware development and legal costs.[327] Half a million dollars is a large campaign total and a small business-building budget; companies have failed after successful raises because the sum raised was never sufficient to reach production.[327] The common shortfall is not raising too little to start but raising a sum that looks large and falls short of manufacturing cost, which remains high even for production in China.[434]

A campaign can serve as the launch of a continuing product line rather than a single production event: Michael Ossmann’s Ubertooth One raised about fifty-three thousand dollars against a sixteen-thousand-dollar goal from 441 backers, and ordinary sales after fulfilment exceeded the campaign itself.[161] Continuing to supply a product after fulfilment requires an ongoing distribution channel, and campaign-launched products have moved onto mainstream distributor catalogues for their repeat production runs.[618] A funded campaign paired with working hardware functions as demand evidence for later investors, converting an unproven plan into a demonstrated willingness of strangers to pay.[268]

Crowdfunding can also reveal a market larger than the creator’s own estimate: Andrew Huang’s book aimed at buyers travelling to Shenzhen sold well beyond the number of people he calculated could plausibly need it.[336] It can finance a production run for an open design that conventional investors would decline, functioning as a test of whether such a product can be made at an affordable price using industrial processes — a use Nadya Peek describes as a means of building what an investor would reject as a business model.[208] Adjacent models borrow the same cash-flow structure: Saar Drimer’s recurring limited-edition subscription obtains payment ahead of production like a campaign, but spreads volume across successive small batches instead of concentrating it in one spike, allowing production and customer relationships to be built up gradually.[286] Crowdfunding is one of several routes for bringing cash into a hardware business, and the cash position is what determines whether the business survives an external shock such as a component shortage.[607]

Failure modes

Because raising capital through a campaign is easy relative to executing a hardware product, funding can be obtained for ideas whose execution path has not been worked out, and the failure surfaces only after the money is committed.[151] Non-delivery divides into two distinct causes with different signatures: deliberate fraud, and creators who intend to deliver but have no realistic route to manufacture what they promised.[176]

The characteristic hardware-campaign failure runs: fewer than a hundred units built, money raised, then the real specification learned from backer feedback, the raised capital consumed by redesign rather than production, and the cash exhausted before manufacturing begins.[350] Reward prices are fixed at launch, before the product’s real cost is known, so the price promised to backers can turn out to be below the unit cost eventually achieved.[350] Scope added after funding — extra features and additional reward perks — is a recurring cause of collapse, because each addition consumes budget and schedule already committed to the base product.[287]

Over-subscription is a planning case in its own right, because funding far beyond the goal multiplies the work owed at the pledged price without improving the margin on each unit.[438] The damaging outcome is moderate over-success rather than extreme success: a raise well beyond expectations but not large enough to fund additional capacity leaves the creator committed to volumes their process cannot absorb.[396]

Schedule failure in hardware campaigns arises from the expectations set at launch rather than from manufacturing itself: promising delivery within a month or three of a large order is not a tight schedule but an impossible one.[268] A sudden inflow of many small payments resembles a money-laundering pattern to payment processors and banks, and can trigger compliance review that delays release of the raised funds to the creator.[160] A campaign that took money and failed to deliver becomes a permanent public record against the team that ran it, working against them in later ventures.[466]

References

EpisodeTitleDate
35An Interview with Jeri Ellsworth - The Ternary Tussle
40Adafruit, Chip heist, Hackerspaces - The Kit Conniption
72Kismetic Keithley Katowse
94Gnomic Gazumping GobemoucheMay 6, 2012
108Mars, Makerbot & Power Outages - Reprobate Replicator ReplicationAugust 12, 2012
109An Interview with Larry Sears - Hexagram Hardware HolismAugust 19, 2012
110Armstrong, Camenzind & Museums - Outstanding Oneirophoros ObituariesAugust 26, 2012
113An Interview with Scott Miller - Sudden SinoAmerican SynthesisSeptember 16, 2012
142Kickstarter, IndieGoGo & Ignite - Jasperated Jimswinger JobberyApril 22, 2013
147An interview with Jeri Ellsworth - Absorptive Augmented ActualityMay 27, 2013
151Google Glass, Lean Startup and VotC - Initializing Instructed InterviewsJune 24, 2013
160Troubleshooting, PCBs and LEDs - Quaintized Quich QuellingAugust 26, 2013
161Interview with Michael Ossmann - Gifted Grimgribber GrokkerSeptember 2, 2013
168Specialized and/or Open Source Test Gear and Dev Boards - Vacation Videography VorbotenOctober 21, 2013
172CAD courses and cross platform creation - Printing Propaedeutic PatternsNovember 19, 2013
173An Interview with Jeri Ellsworth - Intense Illusion IntroductionNovember 25, 2013
175An Interview With Andrew Witte - Telistic Timepiece TechnomaniaDecember 9, 2013
176Funding New/Manufacturing Old Projects - Radical Robotic RequisitionDecember 16, 2013
184Chris Becomes Self Employed - Quixotic Quitting QuaereFebruary 10, 2014
193We're Sorry! But Apple Ain't! - Remorseless RAM RacketeeringApril 7, 2014
207B Plus Boards and D Minus Cities - Uneath Urban UbicationJuly 14, 2014
208An Interview With Nadya Peek - Gallant Gcode GerontologyJuly 21, 2014
218An Interview with Eric VanWyk - Meiotic Mountenance MooshimeterSeptember 29, 2014
234We'll Believe It When We See It - Hiring Hypercatalectic HelpelpJanuary 27, 2015
237An Interview with Joe and Mark Garrison - Subtly Spelling SayLeeAyFebruary 17, 2015
243An interview with Macrofab - Macro Manufacturing MechanizationMarch 31, 2015
251Shifting Away From DIY - Pedetentious PnP ProgressMay 26, 2015
268An Interview with Luke Iseman of yCombinatorSeptember 22, 2015
271Amazon Moves In, Dave Says RunOctober 14, 2015
286An Interview with Saar DrimerFebruary 10, 2016
287Pull The TriggerFebruary 17, 2016
314An Interview with Josh LiftonSeptember 7, 2016
321Monster Scale ProductionOctober 27, 2016
324Mapping Out NerderyNovember 23, 2016
327An Interview with Avidan RossDecember 14, 2016
336An Interview with Bunnie Huang (2nd)
345Milling AboutMay 30, 2017
350An Interview with Zach DunhamJuly 3, 2017
370Alternate Info SourcesDecember 3, 2017
372Year End, 2017December 17, 2017
395An Interview with Luke ValentyJune 3, 2018
396The Synergy BusJune 10, 2018
434Use The Protection CircuitMarch 17, 2019
438An Interview with Bart DringApril 14, 2019
455Bill and Dave's Excellent EquipmentAugust 19, 2019
458An Interview with Ken BurnsSeptember 15, 2019
466An Interview with Ryan CousinsNovember 10, 2019
558Toasted Marshmallow ConnectorsSeptember 19, 2021
607The Joulescope Upgrade with Matt LibertyOctober 30, 2022
608Vapor Phase with Saber KaygusuzNovember 7, 2022
618Refrigerators and Robots with Amitabh ShrivastavaFebruary 5, 2023